Metroid Prime Remastered - HUD & Visors

On my first day at Retro, back in 2018, I learned that I would have the honor of working on a complete graphical overhaul of the original Metroid Prime. As the lone UI artist on the project, I was responsible for all UI visuals in the entire game. This included crafting all of the HUDs, overseeing work on the face reflection and helmet, and art directing the Thermal and X-Ray fullscreen visor effects. This project was a dream come true for me as a huge Metroid fan, and I hope that I achieved my mission of recreating Samus's visors as it exists in all of our memories of our first time playing the game. Big thanks to the UI team and to everyone at Retro who helped us along the way.

Bringing Samus's classic visor and HUDs to life once more was a dream come true, and being able to work on the Thermal and X-Ray screen effects was just icing on the cake.

The Combat Visor. This is the heart and soul of any Prime game, and I began working on it my very first week at Retro.

The Combat Visor. This is the heart and soul of any Prime game, and I began working on it my very first week at Retro.

The Scan Visor. The design was adjusted slightly from the Trilogy version to bring it a little closer to the original's rectangular layout.

The Scan Visor. The design was adjusted slightly from the Trilogy version to bring it a little closer to the original's rectangular layout.

A completed scan. I also remastered all 120 or so scan images in the game, with some help from the team.

A completed scan. I also remastered all 120 or so scan images in the game, with some help from the team.

The Morph Ball HUD. This was redesigned to be a centered layout, so that your health information is still in the same general area of the screen as it is in first person view.

The Morph Ball HUD. This was redesigned to be a centered layout, so that your health information is still in the same general area of the screen as it is in first person view.

The Thermal Visor and HUD.

The Thermal Visor and HUD.

The X-Ray Visor and HUD.

The X-Ray Visor and HUD.

Notification window.

Notification window.

I also worked on some of the holograms in the game. This giant screen found in the game's opening is my favorite.