As the UI artist on Metroid Prime Remastered, I was responsible for all UI visuals in the game. In addition to all of the HUDs and visors, this also included remastering the main menu, game over, and victory FMVs, as well as all in-game menus. I also contributed a great deal of UX design, including designing the expanded Extras system, writing all options tooltips, and overseeing accessibility features such as Color Assist. This project was a dream come true, and it was such a relief to see both the game and its additions received well by fans.
The remastered death animation and game over screen.
The remastered game ending sequence.
Remastered credits screen.
A brief preview of some small accessibility improvements we added, including expanded control schemes and settings, controller diagrams, tooltips explaining each setting, and the Color Assist mode.