The bulk of my responsibility on Anthem involved crafting the art and animations for the combat HUD, though the entire UI team pitched in to implement additional elements.
The working HUD mockup, with some layout modifications post-E3.
Boss meter and Colossus shield meter animations.
Some flight reticle action.
An early HUD motion test. I used After Effects comps to test the viability of the HUD design against game footage before committing to building the assets out in-game.
Sniper scope animations
A glitch art version of the HUD, requested by the cinematics team for a story beat in which your suit experiences a communications disruption.