Metroid Prime 4: Beyond HUD

Metroid Prime 4: Beyond has officially been unveiled, and I'm thrilled for gamers to join Samus on her next mission. As Lead UI Artist, I was given the unenviable task of crafting a HUD worthy of the Metroid Prime legacy. Luckily, I am surrounded by a support network of actual wizards at Retro, who helped make this much easier. Congratulations to the UI team and everyone else who contributed to the development of the HUD, and thank you for everything you do.

The reveal trailer for Metroid Prime 4: Beyond. The HUD has been a true labor of love, and I'm so glad to finally share it.

Welcome back, Samus!

A nice look at the HUD in combat. The goal was to create a modern update to the visor that honors the Metroid Prime legacy.

A nice look at the HUD in combat. The goal was to create a modern update to the visor that honors the Metroid Prime legacy.

A better look at the HUD in a slightly darker area. But I won't blame you if you instead focus on all of the amazing VFX, environment art, character art, and lighting on display.

A better look at the HUD in a slightly darker area. But I won't blame you if you instead focus on all of the amazing VFX, environment art, character art, and lighting on display.

A closer look at the scanning animations and transitions.

A closer look at some of the visor's FUI details that subtlely animate during the scanning sequence.

A closer look at some of the visor's FUI details that subtlely animate during the scanning sequence.

The completed scan sequence.

The completed scan sequence.

A shot of the Morph Ball HUD.

A shot of the Morph Ball HUD.

I also helped develop the look for the UI on the computer screens in this area.

I also helped develop the look for the UI on the computer screens in this area.

There's a closer look at one of those displays in the bottom left.

There's a closer look at one of those displays in the bottom left.